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1. Damn murder taxies - in Feedback/Requests [original thread]
killertojo42 wrote: Have you seen a heavy in an LAV? they don't even fit, part of their legs ,backs and sides actually go into the seat So you think the slowest character in the game should be stuck in the middle of a vast desert with no na...
- by Stinker Butt - at 2014.03.01 15:33:00
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2. Damn murder taxies - in Feedback/Requests [original thread]
Bojo The Mighty wrote: OP Chill they have a hard counter. You just gotta be smart. This is the guy. He got me twice I think, maybe three times. I got him and his LAV twice. I used RE's it's a pretty simple counter to LAVs when they can be as ...
- by Stinker Butt - at 2014.03.01 00:37:00
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3. Damn murder taxies - in Feedback/Requests [original thread]
Snow Turtle wrote: Interesting LAV price, not that expensive in relativity to properly specced LAVs, but still pretty expensive. Do you do other things with your LAV or do you just Murder Taxi? Also, is your LAV militia or standard? It is a ...
- by Stinker Butt - at 2014.02.28 23:06:00
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4. Damn murder taxies - in Feedback/Requests [original thread]
Arx Ardashir wrote: I've been very frustrated with small aim adjustments using the DS3, and I'm thinking of trying it with KB/M. Maybe I can dance through a wall of fire like I've seen others do. I traditionally use the move controller, so c...
- by Stinker Butt - at 2014.02.28 22:04:00
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5. Damn murder taxies - in Feedback/Requests [original thread]
maka rax wrote: This guy - first name Stinker...won't say last name - neigh invincible in his proto amarr heavy frame with proto hmg just drives around hops out and mows everything down. If he is in trouble, just hops back in and zooms away. Ri...
- by Stinker Butt - at 2014.02.28 20:51:00
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6. Tanks for listening - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Its not easy mode AV is no longer easy mode Its balanced mode I have over 5 mil sp in tanks. I know what they can do. tanks are easy mode. It's balanced? lol. looks like about 4% so far agree with you. h...
- by Stinker Butt - at 2014.01.06 07:25:00
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7. Tanks for listening - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Proto AV is fine, it can easily kill tanks, stop shooting when the tank is glowing unless you have a FG which can cause enough damage to stop regen Asking for realism in a game? okay then FG shouldnt exist because lo...
- by Stinker Butt - at 2014.01.05 18:11:00
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8. Tanks for listening - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Wrong Realism lol this is sci fi futuristic stuff, it can repair itself because nanomachines OP is wrong tho Realism is not a must Yes they should, my gun is bigger than you goo bag No they cant, current MBT ca...
- by Stinker Butt - at 2014.01.05 17:57:00
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9. [Balance/Feedback] Saga v. Methana in 1.7 - in Feedback/Requests [original thread]
it's a good post. well thought out. I agree that methana is better than saga, although I still see a lot of saga's because on the BPO's. I disagree with AV being ineffective though. I'm an AV player and 2 shots of my forge takes out any LAV that ...
- by Stinker Butt - at 2014.01.05 17:15:00
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10. Tanks for listening - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=133741&find=unread I created a poll to see what people thought was the best change. Follow the thread linked above.
- by Stinker Butt - at 2014.01.05 06:33:00
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11. Turret placement issue on HAV's - in Feedback/Requests [original thread]
it is with all tanks. kinda stupid. it shows on the little 3d preview screen that it is on top, but in game it is still in the front if you have just one small turret.
- by Stinker Butt - at 2014.01.05 00:49:00
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12. please remove invincibility while spawning - in Feedback/Requests [original thread]
Hardly anybody used droplinks before because they were presumed to be camped. Now they're actually used, so I'd like to keep it that way. Campers deserve to die. I've been killed before trying to destroy a drop uplink too. it's a known risk.
- by Stinker Butt - at 2014.01.05 00:48:00
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13. Why did you add a turret to my Gurista Saga? - in Feedback/Requests [original thread]
The original guristas saga did have a turret. then during one of its many nerfs they took away the turret while requiring you to purchase one before your could drive it. Now they take away the requirement, add it back using your CPU/PG, and make i...
- by Stinker Butt - at 2014.01.05 00:38:00
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14. Tanks for listening - in Feedback/Requests [original thread]
I guess there was another weekly update thread, now bi-weekly. I didn't see this one. it does mention that tanks will be looked at again. https://forums.dust514.com/default.aspx?g=posts&t=133585&find=unread it only mentions MLT tanks, ...
- by Stinker Butt - at 2014.01.04 22:53:00
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15. Tanks for listening - in Feedback/Requests [original thread]
I should mention the WP for damage done on the first post. it's a good idea, and I know the devs are aware, but it's worth mentioning again. I've been waiting for the weekly update thread from devs. it finally arrived after a month: https://fo...
- by Stinker Butt - at 2014.01.04 19:44:00
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16. Tanks for listening - in Feedback/Requests [original thread]
Alam Storm wrote: but they havent made any maps all they down in take some old buildings off and put new ones on and cover it in snow thats not new that cheap i would like to see different types of maps like 1 very dusty or foggy raining hea...
- by Stinker Butt - at 2014.01.04 02:19:00
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17. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
Giving all infantry the option of cover and fighting CQC will essentially remove snipers from the game. I don't think your maps will come any time soon. it's more likely that you will be waiting years for any noticeable change to occur. I'm not ...
- by Stinker Butt - at 2014.01.03 21:28:00
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18. Tanks for listening - in Feedback/Requests [original thread]
Goric Rumis wrote: Wouldn't adding more cover and more CQC areas to the map solve the problem of the ostensibly OP sniper, without having to nerf the sniper's weapon? I love hunting snipers. They are weak and have almost no situational aware...
- by Stinker Butt - at 2014.01.03 21:17:00
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19. tank weapons have too long a range - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Oh, boohoo, Railguns can shoot me dead at over 500 meters, so unfair ... Guess what? Modern-day tank guns have an effective range of over 4,000 meters with relatively standard ammunition, with certain specialty munitio...
- by Stinker Butt - at 2014.01.03 18:45:00
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20. Tanks for listening - in Feedback/Requests [original thread]
I've read the post about maps, and while I agree that the maps need major reworking, I do have a couple of problems. First, I've been playing this game since early in closed beta, and we average a new map about every 4-5 months. So waiting for new...
- by Stinker Butt - at 2014.01.03 18:38:00
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